
- #DOOM ETERNAL ANCIENT GODS PART 2 HOW TO#
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He also constantly summons various wolves and hellbastards, and heals huge chunks of his life gauge any time he makes contact with the player or gets shot outside of the one move that leaves him vulnerable - which, of course, he barely ever uses even when kiting him at the optimal range. He’s essentially a bigger sword-and-shield-wielding Marauder cosplaying as a Warhammer 40K Space Marine, complete with a gigantic health bar. It’s a slow, lumbering, drawn out car-crash of a finale that involves trying to bait out an attack before delivering a counterblow that knocks him off-balance and opens him up for some real damage.Įverything about the fight is terrible.

It might just be the single worst boss encounter I’ve come across in years. Punchy, dynamic, interesting and adrenaline-pumping… the Dark Lord boss fight is none of these things and less. …And then, of course, there’s the final boss. Honestly, some of these encounters are laughable - try not to chuckle when a horde of Imps attack en masse, as if they’re supposed to present some sort of threat through sheer numbers alone. The combat encounters are similarly pedestrian, with an over-reliance on fodder enemies and significantly fewer white-knuckle moments than before. There’s a medieval village, a mountain peak, what might very well be the blandest Earth location imaginable, and finally a trip to a half-decent hellish dimension for the big finale.
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The new stages are largely mediocre, lacking the atmosphere of the best in the series and erring towards the less-interesting ‘fantasy’ aesthetics Eternal introduced. It’s fine, but feels slightly superfluous and tacked-on. What sounds like an incredible addition to his arsenal is slightly disappointing in practice, as it’s used mainly to extend stun phases on staggered enemies or to boost resource-gathering efforts. To help him contend with these boring new foes, the Slayer has been granted a new and powerful warhammer to help him out. If that Blood Punch gets wasted for any reason, good luck getting out of the encounter alive. The twist is that the Prowler then has to be smacked with a Blood Punch to remove the curse. Possibly the worst of the bunch is the Cursed Prowler - a particularly loathsome little bastard who poisons the player before teleporting away, leaving the Slayer hemorrhaging health and plodding around without the ability to dash. From Stone Imps who spin-dash across the battlefield to armored Barons of Hell who can be sniped during an attack to shatter their armor, the long and short of it is that these ‘new’ enemies are all variants on older, better designs with some pointless gimmicky twist added to them that usually requires a specific and irritatingly restrictive approach to overcome. There are five new enemies introduced in this content, but they’re all fairly lazy variations on previous foes and about as enjoyable in practice as chewing on a dead rat. Coyote plummeting’ soundbite whenever they screw up.
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I guess the original animation of staggering around with the tooltip explaining in exacting detail how to kill them wasn’t enough for some spectacularly unobservant players? If that’s the case I personally can’t wait until the platforming sections are reworked to feature a ‘Meep Meep’ sound effect whenever the player is required to dash in midair, followed by a ‘Wile. Less welcome is the change to the Marauder enemies whereby causing a stun triggers a ‘comical’ Looney Tunes-style sound effect and bright swirling stars to appear above their heads. It’s probably a decent change to help out newer players, and unintrusive enough that they barely registered for me whilst in the thick of combat.

Returning players will notice that there have been some changes made to the user interface, with the icons for various timers such as the flame belch or chainsaw now appearing near the center of the reticle when they’re ready to go. And worse, the final DLC for Doom Eternal is but a pale shadow of the excellence that came before it, resulting in a weak and lifeless conclusion to one of the greatest first-person shooters ever made. No, I wasn’t joking about Doomguy riding a dragon. The final battle to dispel the demons of Hell is nigh! By the Doom Slayer’s own hands, The Dark Lord has been resurrected, and thus Doomguy must now travel on a sacred dragon to the site of the final battle against all evil with the fates of Heaven, Hell and humanity itself at stake!
#DOOM ETERNAL ANCIENT GODS PART 2 FULL#
For the full review of the core game, click here. Note: This review covers the DLC for Doom Eternal. WTF They’ve literally made The Ancient Gods, Part 1 worse with this release. LOW The Dark Lord boss fight is abysmal by every conceivable metric. HIGH The Sentinel Hammer’s a pretty decent addition.
